


2nvr7g.jpg Close user preferences window.Ħ. look for io_MK9_mod_tool_v0_1.py and select it.ĥ. Launch Blender and click "File" menu -> User Preferences -> "Install From File" " ButtonĤ. 194298964Įxport it as wavefront obj file using xnalara.ģ. I use an catwoman from DCvsMK game as her proportion and pose match very well to Skarlet. mod tool will read the orignal file, inject the selected mesh back to it and create a file with your modification.ġ. You then need to browse for the original Skarlet.Skeletalmesh file click "Export skeletalmesh" button in the left tool shelf misc panel Make sure you have only the modified mesh/meshes selected (selected mesh by default has yellow/orange color) Quick notes about export new mesh: suppose you select Skarlet riight leg mesh (mesh_055), move a few vertices around and want to export this simple change to a new file: A complete mesh replacement guide will come later. For now please restrict to change some vertex positions in character. If you are a season Blender user, run blender 2.7x and install "io_MK9_mod_tool_v0_1.py" plugin from the download link and go to "Misc" tab on left tool shelf and you can import Skarlet.skeletalmesh to blender and experiment with it. If no error you will get a new.xxx file containing replaced mesh. 3296 is the sequence id for Skarlet skeletalmesh. Search in content.txt for "Skarlet" SkeletalMesh, you should find something like these:ģ294 CAB688 C1EEB SkeletalMesh XRay_Skarletģ295 D6D573 272CB SkeletalMesh Reflection First use uModel to dump a catalog of xxx file "umodel.exe -list CHAR_Skarlet.xxx > content.txt If that is the case I have my own mesh injector here. HowardC has a generic Injector but it seems it cannot inject file bigger than original into xxx file. V0.2: calculate per vertex tangent and bi-normal before exporting mesh, they are needed to create bumpiness (normal mapping)Ī modifiied skeletalmesh will have bigger size than original. Remember first go to Blender "File->Userpreferences" and remove old version addon if you had one installed before. I converted it to blender plugin and add support for MK9 skelealmesh Mk9 skeletalmesh blender import/exprot plugin: This is based on RER mod tool from maliwei777 with changes form marionkart64n and Sectus. have a uncompressed CHAR_Skarlet.xxx file ready and extract Skarlet.SkeletalMesh from it. Read the texture replacement tutorial and learn how to extract and replace texture in xxx file. I suggest first replicate steps here exactly before trying other character. Tools was developed for latest Stream edition MK9 file format, and only tested with CHAR_Skarlet.xxx. Its a long process and I will build up this tutorial over time.
